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The Tarnished's ArchiveBuild Planner & Optimiser

Build Planner

Unnamed Tarnished

Every number below is derived from the build itself — attack rating, negation and equip load update as you spend.

How to use the planner

01Set your stats

Use the allocator to model your current character or test a future level.

02Choose equipment

Open a weapon slot to compare candidates against your current weapon and stats.

03Follow the counsel

Use the next steps to decide what to level, equip, or fix next.

Identity

Changing origin keeps every point you have already spent.

Rune Level 9522 HP0 AR0.0% phys

Attributes

Rune Level 9
Level9
Runes to reach0
Next level811
VigorVIG
+25 HP15
MindMND
+4 FP10
EnduranceEND
+2 SP11
StrengthSTR
14
DexterityDEX
13
IntelligenceINT
9
FaithFAI
9
ArcaneARC
7

Armaments

Armour

0.0 wt

Talismans

4 slots

Spirit Ash

Memorised Spells

0 / 6 slots

No spells memorised.

Notes

Counsel

Balanced Warrior
OffenceSurvivalPoiseMobilityUtilityStatus

A flexible loadout with no glaring hole. You have an answer to most situations and a decisive advantage in none — which is exactly what a first playthrough wants.

Pick one damage type to specialise before the Altus Plateau.

Vigor 40 first. Everything else is negotiable; that is not.

Keep a second armament with a different damage type for resistant enemies.

Strengths

Light roll

0 / 62.1 equip load. Longest dodge distance and fastest recovery in the game.

Weaknesses

Fragile

522 HP. Most late-game bosses deal 700–900 per hit; two mistakes end the run.

Minimal armour

Only 0.0% physical negation. Every trade goes badly.

No poise

Every hit interrupts your attacks. You cannot trade — only dodge and punish.

Next steps

1

Put your next levels into Vigor

522 HP is fragile for progression. Vigor 25 points away gives this build a sturdier floor.

2

Choose a primary weapon

Your next level has no clear damage direction until the build has an armament to scale.

Vitals

HP522
FP73
Stamina97
Light Load0.0 / 62.1
Poise0.0 None
Stamina recovery45 / s
Load headroom+43.5 to medium roll

Attack

0Attack Power
0Sorcery Scaling

No armament equipped.

Defence

0.0 poise

Damage Negation

0.0%PHY
0.0%MAG
0.0%FIR
0.0%LGT
0.0%HLY

Effective HP

Physical522 ×1.00
Magic522 ×1.00
Fire522 ×1.00
Lightning522 ×1.00
Holy522 ×1.00

Resistances

Immunity25
Robustness20
Focus18
Vitality14

11.0 more poise reaches Dagger Poise.

Validation

This build is legal and every requirement is met.

Leave a message at the grace

Spotted a wrong number, a missing weapon, or something that could work better? Send it my way and it will make the next patch. And if the archive has saved you a run, a coffee keeps the site hosted.