Build Planner
Unnamed Tarnished
Every number below is derived from the build itself — attack rating, negation and equip load update as you spend.
How to use the planner
Use the allocator to model your current character or test a future level.
Open a weapon slot to compare candidates against your current weapon and stats.
Use the next steps to decide what to level, equip, or fix next.
Identity
Changing origin keeps every point you have already spent.
Attributes
Armaments
Armour
Talismans
Spirit Ash
Memorised Spells
No spells memorised.
Notes
Counsel
A flexible loadout with no glaring hole. You have an answer to most situations and a decisive advantage in none — which is exactly what a first playthrough wants.
Pick one damage type to specialise before the Altus Plateau.
Vigor 40 first. Everything else is negotiable; that is not.
Keep a second armament with a different damage type for resistant enemies.
Strengths
Light roll
0 / 62.1 equip load. Longest dodge distance and fastest recovery in the game.
Weaknesses
Fragile
522 HP. Most late-game bosses deal 700–900 per hit; two mistakes end the run.
Minimal armour
Only 0.0% physical negation. Every trade goes badly.
No poise
Every hit interrupts your attacks. You cannot trade — only dodge and punish.
Next steps
Put your next levels into Vigor
522 HP is fragile for progression. Vigor 25 points away gives this build a sturdier floor.
Choose a primary weapon
Your next level has no clear damage direction until the build has an armament to scale.
Vitals
Attack
No armament equipped.
Defence
Damage Negation
Effective HP
Resistances
11.0 more poise reaches Dagger Poise.
Validation
This build is legal and every requirement is met.